AutoCAD 2013 Level 3


TCCIT Solutions provides high quality, affordably priced, training classes in AutoCAD. With experienced instructors and a convenient midtown NYC location, we offer AutoCAD courses for the corporate community. TCCIT Solutions offers group classes and private tutoring to beginner and more advanced corporate clients in AutoCAD. We offer onsite training or classes at our facility on 34th Street and Madison in New York City.


AutoCAD 2013 3D Drawing and Modeling introduces students who are proficient with the 2D commands in the AutoCAD software to the concepts and methods of 3D modeling. The training guide provides a thorough grounding in the fundamentals of 3D and explores the main features of the advanced 3D Modeling workspace in the AutoCAD software.

Upon successful completion of this course, students will be able to:

  • 3D viewing techniques
  • Working with simple and composite solids
  • Creating complex solids and surfaces
  • Modifying objects in 3D space
  • Editing solids
  • Creating sections, camera perspectives, and animations
  • Converting 3D objects
  • Setting up a rendering with materials and lights
  • Creating 2D drawings from 3D models
  • Working with the User Coordinate System


Before taking this course, students need to have a good working skill in AutoCAD software level 1 & 2. A minimum of 80 hours of work experience with the AutoCAD software is recommended.

Related Classes:

The Course Curriculum for AutoCAD 2013 Level 3:

Chapter 1 3D Foundations

1.1 Why Use 3D?

  • Types of 3D Models

1.2 Introduction to the 3D Modeling Workspace

  • 3D Ribbon Panels

1.3 Basic 3D Viewing Tools

  • Preset 3D Views
  • Orbiting in 3D
  • Using Visual Styles

1.4 3D Navigation Tools

  • ViewCube
  • SteeringWheel
  • Practice 1a 3D Navigation Tools

1.5 Introduction to the User Coordinate System

  • Dynamic UCS
  • Practice 1b Introduction to the User Coordinate System

Chapter 2 Simple Solids

2.1 Working with Solid Primitives

  • Drawing Solid Primitives
  • Editing Solid Primitives

2.2 Solid Primitive Types

  • Creating Boxes and Wedges
  • Creating Pyramids
  • Creating Cylinders and Cones
  • Creating Spheres and Tori
  • Creating Wall-like Solids with Polysolid
  • Practice 2a Working with Solid Primitives - Architectural
  • Practice 2b Working with Solid Primitives - Mechanical

2.3 Working with Composite Solids

  • Creating Composite Solids
  • Modifying Composite Solids
  • Practice 2c Working with Composite Solids
  • Practice 2d Mechanical Project - Machine Part
  • Practice 2e Architectural Project - Facade Puzzle

2.4 Working with Mesh Models

  • Creating Mesh Primitives
  • Creating Mesh Models from Objects
  • Editing Mesh Models
  • Convert From Mesh Models
  • Practice 2f Mesh Model

Chapter 3 Creating Solids & Surfaces from 2D Objects

3.1 Complex 3D Geometry

  • Creating Surfaces and Solids

3.2 Extruded Solids and Surfaces

  • Presspull
  • Practice 3a Creating an Extruded Solid
  • Practice 3b Extruding along a Path

3.3 Swept Solids and Surfaces

  • Modifying Sweeps
  • 3D Paths
  • Practice 3c Creating a Swept Solid
  • Practice 3d Sweeping along a Helix
  • Practice 3e Sweeping along a 3D Polyline

3.4 Revolved Solids and Surfaces

  • Modifying Revolves
  • Practice 3f Creating Revolved Solids

3.5 Lofted Solids and Surfaces

  • Modifying Lofts
  • Practice 3g Creating a Lofted Solid
  • Practice 3h Basic Solid and Surface Editing

3.6 NURBS Surfaces

  • Creating NURBS Surfaces
  • Edit NURBS Surfaces
  • Practice 3i Create and Edit a NURBS Surface

Chapter 4 Modifying in 3D Space

4.1 3D Gizmo Tools

  • Practice 4a 3D Gizmo Tools

4.2 Aligning Objects in 3D Space

  • Align Command
  • 3D Align Command
  • Practice 4b Aligning Objects in 3D

4.3 3D Modify Commands

  • 3D Move and 3D Rotate
  • 3D Scale
  • Mirroring Objects in 3D
  • Arraying Objects in 3D
  • Practice 4c Working with 3D Modify Commands
  • Practice 4d Architectural Project - Gallery

Chapter 5 Advanced Solid Editing

5.1 Editing Components of Solids

  • Editing Faces
  • Editing Edges
  • Editing Vertices
  • Modification Options
  • Practice 5a Editing Components of Solids

5.2 Editing Faces of Solids

  • Extruding Faces
  • Offsetting Faces and Edges
  • Moving Faces
  • Rotating Faces
  • Tapering Faces
  • Removing Faces
  • Copying Faces
  • Practice 5b Editing Faces of Solids

5.3 Fillets and Chamfers on Solids

  • Practice 5c Fillets and Chamfers on Solids
  • Practice 5d Mechanical Project: Bracket

Chapter 6 Additional Editing Tools

6.1 Creating a Shell

  • Practice 6a Creating a Shell

6.2 Imprinting Edges of Solids

  • Practice 6b Imprinting Edges on a Solid

6.3 Slicing a Solid along a Plane

  • Practice 6c Slicing a Solid

6.4 Interference Checking

  • Practice 6d Interference Checking

6.5 Converting Objects to Surfaces

  • Creating Planar Surfaces from 2D Objects
  • Converting 2D Objects to Surfaces
  • Converting Solids to Surfaces

6.6 Converting Objects to Solids

  • Converting 2D Objects to Solids
  • Converting Surfaces to Solids
  • Converting Solids or Surfaces to Wireframe
  • Practice 6e Converting Objects to Surfaces and Solids
  • Practice 6f Mechanical Project - Connector

Chapter 7 Refining the View

7.1 Working with Sections

  • Working With Sections
  • Setting the Section Plane
  • Working with Live Sections
  • Generating Sections from Section Planes
  • Practice 7a Working with Sections

7.2 Working with Cameras

  • Adjusting a Camera
  • Clipping Camera Views
  • Practice 7b Working with Cameras

7.3 Managing Views in 3D

  • Modifying Views Practice
  • 7c Managing Views in 3D

7.4 Animating with ShowMotion
7.5 Creating ShowMotion Shots

  • Practice 7d Animating with ShowMotion

7.6 Creating Animations

  • Using Walk and Fly
  • Animating a Walkthough
  • Animation Motion Paths
  • Practice 7e Walking and Flying Through Models

Chapter 8 Visualization

8.1 Creating Visual Styles

  • Visual Style Settings
  • Practice 8a Creating Visual Styles

8.2 Working with Materials

  • Using the Materials Browser
  • Libraries
  • Adding Materials
  • Attaching Materials by Layer
  • Materials Editor
  • Texture Editor
  • Practice 8b Working with Materials

8.3 Specifying Light Sources

  • Default Lighting
  • Sunlight
  • User-Defined Lights
  • Modifying Lights
  • Practice 8c Creating a Sun Study
  • Practice 8d Placing Lights in a Model

8.4 Rendering Concepts

  • Adjusting the Exposure
  • Creating a Sense of Distance
  • Advanced Render Settings
  • Practice 8e Rendering Concepts

Chapter 9 Working Drawings from 3D Models

9.1 Creating Multiple Viewports

  • Practice 9a Creating Multiple Viewports

9.2 2D Views from 3D Solids

  • Creating Hidden Line Views
  • Creating Profiles from Solids
  • Practice 9b 2D Views from 3D Solids

9.3 Creating Technical Drawings with Flatshot

  • Practice 9c Creating Technical Drawings with Flatshot
  • Practice 9d Mechanical Project - Saddle

9.4 3D Model Import
9.5 Automatic Model Documentation

  • Adding Base Views
  • Adding Projected Views
  • Editing Drawing Views
  • Practice 9e Creating Automatic Model Documentation

Chapter 10 Working with the User Coordinate System

10.1 UCS Basics

  • UCS Icon
  • Moving the UCS Origin
  • Moving the UCS to a Face
  • Moving the UCS Using 3 Points
  • Practice 10a Using the UCS

10.2 UCS X, Y, and Z Commands

  • Practice 10b X, Y, and Z Commands
  • 10.3 UCS Multifunctional Grips
  • 10.4 Saving a UCS by Name
  • Practice 10c Working with Named UCSs

Appendix A Skills Assessment

A.1 Skills Assessment


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